Apollo Camp was held at Adobe’s offices in San Francisco today. Sean Christmann, from effectiveUI, showcased a way to connect Apollo applications to a local install of the Java Runtime. The video below shows how the effectiveUI team connected a Wii remote to an Apollo “Star Wars” game.
The practical applications for Artemis could be communicating to connected USB or BlueTooth devices, creating and storing to a local database, and offloading complex data parsing and calculations to the OS.
you can see more info on Artemis at
or read more on Ryan Stewart’s Blog: